15. Juli 2011

The Ten Commandments for C Programmers (Annotated Edition)

The Ten Commandments for C Programmers (Annotated Edition)




The Ten Commandments for C Programmers
(Annotated Edition)

by Henry Spencer




1

Thou shalt run lint frequently and study its pronouncements with care, for verily its perception and judgement oft exceed thine.

This is still wise counsel, although many modern compilers search out many of the same sins, and there are often problems with lint being aged and infirm, or unavailable in strange lands. There are other tools, such as Saber C, useful to similar ends.
``Frequently'' means thou shouldst draw thy daily guidance from it, rather than hoping thy code will achieve lint's blessing by a sudden act of repentance at the last minute. De-linting a program which has never been linted before is often a cleaning of the stables such as thou wouldst not wish on thy worst enemies. Some observe, also, that careful heed to the words of lint can be quite helpful in debugging.

``Study'' doth not mean mindless zeal to eradicate every byte of lint output-if for no other reason, because thou just canst not shut it up about some things-but that thou should know the cause of its unhappiness and understand what worrisome sign it tries to speak of.


2

Thou shalt not follow the NULL pointer, for chaos and madness await thee at its end.

Clearly the holy scriptures were mis-transcribed here, as the words should have been ``null pointer'', to minimize confusion between the concept of null pointers and the macro NULL (of which more anon). Otherwise, the meaning is plain. A null pointer points to regions filled with dragons, demons, core dumps, and numberless other foul creatures, all of which delight in frolicing in thy program if thou disturb their sleep. A null pointer doth not point to a 0 of any type, despite some blasphemous old code which impiously assumes this.


3

Thou shalt cast all function arguments to the expected type if they are not of that type already, even when thou art convinced that this is unnecessary, lest they take cruel vengeance upon thee when thou least expect it.

A programmer should understand the type structure of his language, lest great misfortune befall him. Contrary to the heresies espoused by some of the dwellers on the Western Shore, `int' and `long' are not the same type. The moment of their equivalence in size and representation is short, and the agony that awaits believers in their interchangeability shall last forever and ever once 64-bit machines become common.
Also, contrary to the beliefs common among the more backward inhabitants of the Polluted Eastern Marshes, `NULL' does not have a pointer type, and must be cast to the correct type whenever it is used as a function argument.
(The words of the prophet Ansi, which permit NULL to be defined as having the type `void *', are oft taken out of context and misunderstood. The prophet was granting a special dispensation for use in cases of great hardship in wild lands. Verily, a righteous program must make its own way through the Thicket Of Types without lazily relying on this rarely-available dispensation to solve all its problems. In any event, the great deity Dmr who created C hath wisely endowed it with many types of pointers, not just one, and thus it would still be necessary to convert the prophet's NULL to the desired type.)
It may be thought that the radical new blessing of ``prototypes'' might eliminate the need for caution about argument types. Not so, brethren. Firstly, when confronted with the twisted strangeness of variable numbers of arguments, the problem returns... and he who has not kept his faith strong by repeated practice shall surely fall to this subtle trap. Secondly, the wise men have observed that reliance on prototypes doth open many doors to strange errors, and some indeed had hoped that prototypes would be decreed for purposes of error checking but would not cause implicit conversions. Lastly, reliance on prototypes causeth great difficulty in the Real World today, when many cling to the old ways and the old compilers out of desire or necessity, and no man knoweth what machine his code may be asked to run on tomorrow.



4

If thy header files fail to declare the return types of thy library functions, thou shalt declare them thyself with the most meticulous care, lest grievous harm befall thy program.

The prophet Ansi, in her wisdom, hath added that thou shouldst also scourge thy Suppliers, and demand on pain of excommunication that they produce header files that declare their library functions. For truly, only they know the precise form of the incantation appropriate to invoking their magic in the optimal way.
The prophet hath also commented that it is unwise, and leads one into the pits of damnation and subtle bugs, to attempt to declare such functions thyself when thy header files do the job right.



5

Thou shalt check the array bounds of all strings (indeed, all arrays), for surely where thou typest ``foo'' someone someday shall type ``supercalifragilisticexpialidocious''.

As demonstrated by the deeds of the Great Worm, a consequence of this commandment is that robust production software should never make use of gets(), for it is truly a tool of the Devil. Thy interfaces should always inform thy servants of the bounds of thy arrays, and servants who spurn such advice or quietly fail to follow it should be dispatched forthwith to the Land Of Rm, where they can do no further harm to thee.


6

If a function be advertised to return an error code in the event of difficulties, thou shalt check for that code, yea, even though the checks triple the size of thy code and produce aches in thy typing fingers, for if thou thinkest ``it cannot happen to me'', the gods shall surely punish thee for thy arrogance.

All true believers doth wish for a better error-handling mechanism, for explicit checks of return codes are tiresome in the extreme and the temptation to omit them is great. But until the far-off day of deliverance cometh, one must walk the long and winding road with patience and care, for thy Vendor, thy Machine, and thy Software delight in surprises and think nothing of producing subtly meaningless results on the day before thy Thesis Oral or thy Big Pitch To The Client.
Occasionally, as with the ferror() feature of stdio, it is possible to defer error checking until the end when a cumulative result can be tested, and this often produceth code which is shorter and clearer. Also, even the most zealous believer should exercise some judgement when dealing with functions whose failure is totally uninteresting... but beware, for the cast to void is a two-edged sword that sheddeth thine own blood without remorse.


7

Thou shalt study thy libraries and strive not to reinvent them without cause, that thy code may be short and readable and thy days pleasant and productive.

Numberless are the unwashed heathen who scorn their libraries on various silly and spurious grounds, such as blind worship of the Little Tin God (also known as ``Efficiency''). While it is true that some features of the C libraries were ill-advised, by and large it is better and cheaper to use the works of others than to persist in re-inventing the square wheel. But thou should take the greatest of care to understand what thy libraries promise, and what they do not, lest thou rely on facilities that may vanish from under thy feet in future.


8

Thou shalt make thy program's purpose and structure clear to thy fellow man by using the One True Brace Style, even if thou likest it not, for thy creativity is better used in solving problems than in creating beautiful new impediments to understanding.

These words, alas, have caused some uncertainty among the novices and the converts, who knoweth not the ancient wisdoms. The One True Brace Style referred to is that demonstrated in the writings of the First Prophets, Kernighanand Ritchie. Often and again it is criticized by the ignorant as hard to use, when in truth it is merely somewhat difficult to learn, and thereafter is wonderfully clear and obvious, if perhaps a bit sensitive to mistakes.
While thou might think that thine own ideas of brace style lead to clearer programs, thy successors will not thank thee for it, but rather shall revile thy works and curse thy name, and word of this might get to thy next employer. Many customs in this life persist because they ease friction and promote productivity as a result of universal agreement, and whether they are precisely the optimal choices is much less important. So it is with brace style.

As a lamentable side issue, there has been some unrest from the fanatics of the Pronoun Gestapo over the use of the word ``man'' in this Commandment, for they believe that great efforts and loud shouting devoted to the ritual purification of the language will somehow redound to the benefit of the downtrodden (whose real and grievous woes tendeth to get lost amidst all that thunder and fury). When preaching the gospel to the narrow of mind and short of temper, the word ``creature'' may be substituted as a suitable pseudoBiblical term free of the taint of Political Incorrectness.


9

Thy external identifiers shall be unique in the first six characters, though this harsh discipline be irksome and the years of its necessity stretch before thee seemingly without end, lest thou tear thy hair out and go mad on that fateful day when thou desirest to make thy program run on an old system.

Though some hasty zealots cry ``not so; the Millenium is come, and this saying is obsolete and no longer need be supported'', verily there be many, many ancient systems in the world, and it is the decree of the dreaded god Murphy that thy next employment just might be on one. While thou sleepest, he plotteth against thee. Awake and take care.
It is, note carefully, not necessary that thy identifiers be limited to a length of six characters. The only requirement that the holy words place upon thee is uniqueness within the first six. This often is not so hard as the belittlers claimeth.



10

Thou shalt foreswear, renounce, and abjure the vile heresy which claimeth that ``All the world's a VAX'', and have no commerce with the benighted heathens who cling to this barbarous belief, that the days of thy program may be long even though the days of thy current machine be short.

This particular heresy bids fair to be replaced by ``All the world's a Sun'' or ``All the world's a 386'' (this latter being a particularly revolting invention of Satan), but the words apply to all such without limitation. Beware, in particular, of the subtle and terrible ``All the world's a 32-bit machine'', which is almost true today but shall cease to be so before thy resume grows too much longer.

14. Juli 2011

Visual Studio 2005: Cool Debugging Tricks

just found on the interweb:
nice tips for debugging in Visual Studio :)

Visual Studio 2005: Cool Debugging Tricks

[copy-paste]

Tip: Call Stack Window Debugging: Many developers are not aware that you can set breakpoints in the Call Stack Window (except when doing SQL debugging). Just highlight the call you want to stop on and either press F9 or right-click on the line and select Insert Breakpoint from the shortcut menu. You can also right-click on any breakpoint in the Call Stack Window to enable, disable or set the properties of the breakpoint. For those unfamiliar with the Call Stack Window, this is how you find out "how did I get here" - it enables you to go back up the call stack to find out "from where" the method that you are in was called. Not only can you see where it was called from, you can actually go "Back there" and trace the exact execution path in the debugger. Not to be an evangelist, but if you haven't discovered it yet, please do so now and "get religion".
Tip: Use Run to Cursor for one-shot breakpoints: All you need to do is right-click on the line you want and choose "Run to Cursor" from the menu, and program execution will immediately continue to the point where you are at. Many developers are not aware that this is available from both debugging and editing. In edit mode, this will actually start the debugger and run your program to the cursor location. As with breakpoints, right-clicking in the Call Stack window pops up the shortcut menu that also offers this feature.
Tip: Set sub-expression breakpoints: For example, if you have the expression:
for (int j=0; m=0;j
when debugging, and you click in the margin next to the line, the breakpoint doesn't extend on the subexpressions that do the incrementing. By placing the cursor in the j++ or m-- portion of the line and hitting F9, you can set multiple breakpoints on the subexpressions and view these as separate entries in the Breakpoints window.
Tip: Use the BreakPoints Window: If you know the name of the class and method you want to break on, you can choose New from the Breakpoints window and type it directly into the Function area of the window. Developers can spend 15 minutes wandering through their projects opening files just so they can position the cursor over a line of code and hit the F9 key to set a breakpoint. If you know the name of the class and method, doing it this way will find it and set the breakpoint. In addition, you can click it in the Breakpoints list of the window and go to the location automatically.
You can also set a breakpoint by just entering the method name, if it is unique in your application. And, if it isn't you will actually get a list of ALL the locations where the method can be found, which is extremely useful for setting multiple breakpoints on a commonly used function throughout your project. It also displays for overloaded methods in the same class.
Tip: Use the Find ComboBox: If you enter a method name in the Find Box (that's on the top menu bar, just to the right of the Configuration dropdown that reads Debug, Release, Configuration Manager) and hit F9, this will also find the method and set a breakpoint.
Tip: Use Hit Counts: In the Breakpoints window, when you right-click and choose Properties and then click the Hit Counts button, you can modify a breakpoint with four possible combinations of choices. Experiment with this to see how useful it can be. What makes this especially useful is that when you have stopped in the Debugger, it tells you how many times your breakpoint has executed. You can also create conditional expressions that will trigger the debugger only if your expression evaluates to true or has changed since the last time it was evaluated.
Tip: Use the Watch window (and its brethren): The power offered by the Watch window and its close cousins, the Quick Watch Dialog, Autos window, Locals window, and the This / Me window are what can make the difference between hopping around aimlessly all day looking for a bug and quickly solving a problem. Also, you can use any of these windows to change a variable's value by simply typing in a new value.
Tip: Break only when a specific thread calls a method: To set a per-thread breakpoint, you need to uniquely identify a particular thread that you have given a name with its Name property. You can set a conditional breakpoint for a thread by creating a conditional expression such as "ThreadToStopOn" == Thread.CurrentThread.Name .
You can manually change the name of a thread in the Watch window by watching variable "myThread" and entering a Name value for it in the value window. If you don't have a current thread variable to work with, you can use Thread.CurrentThread.Name to set the current thread's name. There is also a private integer variable in the Thread class, DONT_USE_InternalThread, this is unique to each thread. You can use the Threads window to get to the thread you want to stop on, and in the Watch window, enter Thread.CurrentThread.DONT_USE_InternalThread to see the value of it so you can create the right conditional breakpoint expression.
Tip: Use Assertion Debugging: The idea behind asserts is very simple: When you are writing code, you understand that some condition is always expected to be true. If that condition is ever not true, then there is a bug. Asserts can be written so that if this condition is ever not true, the debugger will be launched at that exact point in your code:
System.Diagnostics.Debug.Assert (myValue >=0)
The nice thing about Assert windows is that they not only give you the opportunity to break or not, they also show you the stack trace at that point. A very powerful, yet highly under-utilized feature.
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originally posted by

Peter Bromberg posted at Thursday, July 26, 2007 1:06 PM
Member PhotoOriginal Article